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Designing Games: A Guide to Engineering Experiences – Book Summary and Notes

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Last Updated on Thu, 23 Feb 2023 15:11:25 GMT - Edit Page

Part 1 - Engines of Experience

Chapter 1. Engines of Experience

Mechanics and Events

The Primacy of Emotion

Emotional Triggers

Emotion and Change

The Emotional Black Box

The Bridge

Emotional Misattribution

The basic Emotional Triggers

Emotion through learning

Emotion through character arcs

Emotion through challenge

Emotion through social interaction

Emotion through acquisition

Emotion through music

Emotion through spectacle

Emotion through beauty

Emotion through environment

Emotion through newfangled technology

Emotion through primal threats

Emotion through sexual signals

The Fiction Layer

Fiction versus mechanics

Constructing Experiences

Pure emotion

Juxtaposition

Antagonistic emotions

Atmosphere

Emotional variation

Engines of Experience

Part 2 - Game Crafting

Elegance

Skill

Narrative

Decisions

Balance

Multiplayer

Motivation and Fulfillment

Interface

The Market

Part 3 - Process

Planning and Iteration

Knowledge Creation

Dependencies

Authority

Motivation

Complex Decisions

Values

Endgame